Developer Bossa Studios Publisher Bossa Studios
Release Date June 7, 2013 (iOS)
Does anyone still long for the bygone era of 8-bit dungeon crawling RPGs? If so, Bossa Studios has the game for you. Deep Dungeons of Doom, availiable on iOS and Android mobile devices, is one of the best throwbacks to the genre out there. You begin as a holy crusader who is tasked with clearing out a pesky dungeon monster, and once you do, you get no respite. Though the crusader may want some rest, you won’t be able to put this game down.
The over-world map reminds one of the map in Legend of Zelda: Link’s Adventure, where you must travel to dungeons, towns, and stores. Instead of walking, however, you simply tap on the screen and are whisked away to your destination. As you conquer more dungeons, more open up on the map, and you can decide to tap on the new one, or revisit old ones to accumulate more gold and powerups by killing enemies and opening chests, respectively. Most powerups include pieces of armor, magic, and health-replenishing potions, as well as other items that may do you harm if you use them.
Navigating the dungeons is a simple task; you must defeat the enemy on the floor you are currently on before advancing to the next floor. The simple controls have you tap the attack button the the lower right hand of side of your device to use your weapon. But tapping it too soon may cause it to be blocked, or your stamina may not have been replenished from your prior hit. On the left side of your mobile device you have another button you can tap to block your enemy’s attacks. Hopefully, you were great at Punch Out, because every enemy has a “tell” motion that gives you a split second to block. If you pull it off you lose no health and it makes the game all that much easier. Once you defeat the enemy you gather your booty and slide your finger across the screen to go to the next level.
The graphics are also a joy to behold and will bring back memories of childhood gaming. The sprites look great and the “tell” animations are done very well. Everything is surprisingly detailed, despite the old-school aesthetics. The soundtrack and effects are also extremely old-school. When you change floors in the dungeon they added footfalls that make it sound like your character is actually descending stairs. The sounds of swords clanging and shields blocking sound like they were pulled right out of a Castlevania game, a great homage. The music also has that old tinny MIDI sound we all so fondly remember while we were sitting in front of the NES battling away.
The dungeons are fun, though there are sadly only 5 available when you first download the game. If you pay $2.99 you can get 6 more, the final one being endless. Even though the dungeons are limited, it’s easy to replay them over and over due to the addictive nature of the game. Bossa Studio has hit the nail on the head with this homage to a bygone era with Deep Dungeons of Doom. The music, graphics, and minimal story all meld together to create a great mobile gaming experience.
+ A walk down memory lane.
+ Endless replayability.
+ Great control scheme.
+ Catchy music.
- Purchasing the remaining dungeons.
On the fence? This great throwback needs to be played by older and younger gamers alike. The retro aesthetics and gameplay are undeniably charming and will always bring you back for more. Even after beating all the 5 initial dungeons of Deep Dungeons of Doom, you will want to go back and see what other kind of goodies you can gather on each floor. Snag this one as soon as possible.