Developer Coatsink Software Publisher Thumbstar
Release Date June 20, 2013 (iOS, Android)
Imagine, if you will, that Bubble Bobble and Alien Hominid had a baby, and that baby’s name was Fatty. This new mobile game from Coatsink Software has a non-existent story – you are a huge green amorphous blob with a little girl stuck to you, and you must eat or die. Yes, eating is the main focus of Fatty (obviously). If you don’t eat, all the bouncing takes its toll, and you eventually wither away into a skeleton. Your goal, instead of grisly death, is to get as fat as possible, and the end game menu shows you just how obese you’ve become.
Controlling Fatty is tough at the beginning, because the game strangely omits a tutorial. When you load the game you find Fatty sitting on the ground, leaving you to wonder what to do for a bit, then a giant finger appears prompting you to tap the side of your mobile device. In doing so, you see Fatty leave the ground for the first of many times. Along with this lack of initial guidance, it also takes a few tries to get the feel of the physics of the game. Your finger tapping controls Fatty’s descent and rate of flight, while the gentle slide of your finger sends Fatty in the direction you want him to go. It’s hard to explain, and a little difficult to achieve, but after about twenty minutes you’ll be bouncing properly.
There are dangers while you bounce along the countryside scoping out for food. Fatty needs to bounce smart and avoid poison gas clouds, health food, and vitamin-wielding gym rats. Bouncing onto any of them will make you lose weight and your multiplier. If you lose weight your lifespan is shortened and each bounce brings you closer to being a pile of bones, whereas losing your multiplier means your coin collecting is stunted. The higher the multiplier the quicker the coin counter fills, which means more shopping time for Fatty.
Coins are an integral part of the game and they are a bit more useful than Mario’s; the more coins you collect, the more items you can purchase, like a rocket pack, or other powerups. These powerups allow you to eat faster, gain more coins, traverse the world more quickly, bounce higher and farther, and even fly like a bird. A fat bird, but a bird nonetheless. Items like the goggles allow you to slide on the ground while collecting coins, eating and jumping to avoid danger. The uniqueness of these powerups really adds to the charm.
In-game achievements are also very important. There are 28 of them, each more challenging than the next. Destroying hot air balloons, smashing certain in-game characters, eating 500,000 calories… all of these net you an achievement. These achievements give you something to strive for in the game, and keep you immersed in Fatty’s world.
Mobile games never really come to mind when one thinks about great gaming soundtracks, however, the music in Fatty is an amazing hybrid of artists. If one rolled Baz Lurhmann’s lyrics and the Katamari Damacy tunes down a hill and they smashed together, you’d be left with the lovely tunes that accompany your bouncing in Fatty. You’ll find yourself tapping your finger to the beat of the music, and sometimes it actually helps you.
The graphics in Fatty are superb as well; they are extremely vibrant for a mobile game. The blues, greens, and pinks really pop, as do the items you must consume or avoid. The graphics are really shown off when Fatty lands on a hot air balloon and is shot higher into the sky, revealing how massive the terrain really is. Think of it as a two player game in New Super Mario Bros. Wii, when Luigi is on the farthest left of the screen, and Mario continues far to the right. Remember how how huge the world got? This game pulls that off on a small iPhone screen. Even better, the terrain that you traverse as you stuff your face is randomly generated. You will never repeat any of the rolling hills or trees as you continue to bounce through this enamoring game.
Ultimately, Fatty is exactly that: enamoring. It’s very funny, addicting, and adorable, and minutes will turn into hours as you tap feverishly trying to keep that poor girl from viewing your unseemly demise.
+ Graphics look great on the iPhone.
+ Music is amazing.
+ Re-playability is huge.
- Difficulty curve with controls.
- Confusion at the beginning.
On the fence? Since mobile games are generally pretty cheap at launch, there should be no reason why anyone wouldn’t pick this up. For five or six dollars you could have a nice, colorful, addicting mobile game to keep you company while you ride the bus or sit in that business meeting. Fatty will make a great addition to your mobile apps and keep you entertained for quite some time.